About
A Frank Composer for Visual Media
In my craft, I make use of whatever it takes to make it happen. In a typical day I work with a mix of acoustic instruments, synthesizers, instrument libraries, and the old trusty "mouth and microphone" duo--and when needed, I take the microphone out into the field.
Music, sound design, implementation, and dialogue are all part of my creative portfolio. For films such as Age of Kaos, I've scored and recorded linear soundtracks. I am also certified in Wwise, and have built complex interactive music scenes within games that change based on in-game parameters. Throughout my career, I've been exposed to a lot of characters: heroes, villains, and everything in between. From brave starship captains to humble slime-pinballs; from magic-using elves, to dementia-suffering retired comic book writers; one unifying thread winds through every project:
My quest to become one with the characters, and tell their story using a language words alone can never conjure.